http://www.w3.org/ns/prov#value | - I mean, I get it for large scale sims - as someone who worked in this area, there is a big difference between building a military sim engine that can span hundreds or thousands of miles and a video game engine that will span two - but for a lot of the small-scale infantry work like the fort benning training, I really do not see the point.Supposedly they were looking at finally correcting that issue
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