PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Why some games are fun and others are boring, why making a game too hard or too easy is a mistake, why games have to blanace deprivation and overload, order and charos, silence and noise. why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks.
http://www.w3.org/ns/prov#wasQuotedFrom
  • rpgresearch.com