PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • The player can often relate to them, they are enjoyable, and they facilitate in growing an attachment to the individual characters.Now, how can those same assets be achieved in a relationship where the two characters are in rivalry (even deep rivalry, such as wanting to kill each other), rather than friendship?...Hopefully you understand what I am trying to get at here.
http://www.w3.org/ns/prov#wasQuotedFrom
  • tigsource.com