PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • In an interview with The Soundworks Collection, Straley discussed the studio???s aims with the game???s audio, including a desire to create Hitchcock flavours of suspense through what you hear, instead of solely relying on visuals.
http://www.w3.org/ns/prov#wasQuotedFrom
  • vg247.com