| http://www.w3.org/ns/prov#value | - There are a lot of parts of a game that arn???t latency(Or FPS) sensitive, like the distance/background, but may still contain lots of content you want to render(Would be great in many MMO???s), cloud rendering works by rendering these parts of the game on the cloud(Who???d of guessed) and sending it to the system, either sort of imposed as a video, or in a similar to NVidia???s shield streaming (
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