PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • But I have said that already - on to part two, where the whole concept is built around a server's 'age', i.e. as the game is played the number of people at any given level will change, and the monsters and loot should react accordingly.
http://www.w3.org/ns/prov#wasQuotedFrom
  • davidbarber.org