| http://www.w3.org/ns/prov#value | - Quote from: Riven on 2010-09-08 12:26:39My first ideas was to send the entire path to the server, and the server will 'ACK' it (or not.) The server simulates the movement, and will *only* send 'BUMP' back to the client if there is an obstacle, at that moment in time.
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