PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • I would suggest that you also destroy all onscreen enemies when the boss dies, and start a timer for e.g. 2-3 seconds during which no enemies spawn. (During this time, it would be cool if you displayed a little placard in the centre of the screen saying LEVEL 2 - GET READY! or something.) This presents the player with a definite arc of tension in each level, starting with the small enemies and e
http://www.w3.org/ns/prov#wasQuotedFrom
  • java-gaming.org