PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • For instance a BoxCollider inherits Collider inherits UnityObject inherits System.Object.But gameplay-like things such as characters that inherit a physics object may be useful for game A but not in game B where no collision exists at all.Therefore, to keep an abstract system unity works entirely with components.The core object is a GameObject, it has always a Transform component (rotation, scale,
http://www.w3.org/ns/prov#wasQuotedFrom
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