| http://www.w3.org/ns/prov#value | - You can tie it to an Actual Play example of a single incident or two where a general set of rules helped produce something fun and how they did it.here is an example of me summarizing Burning Wheel and a similar description could do well for your game:http://forum.rpg.net/showthread.php?464106-Burning-Wheel-How-does-it-work&p=10665779#post10665779Notice I have not gotten into nitty gritty specifics
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