PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • After all there is already a disconnect between bounding surfaces and hit surfaces as the player bounding box is still a box when it comes to interacting with objects such as walls and platforms, but it is definitely a cylinder for hit detection for enemy fire.
http://www.w3.org/ns/prov#wasQuotedFrom
  • quakelive.com