PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • The game's design director, John Mulkey, says that the best way to scare people is to have enemies that act in ways the player isn???t familiar with and doesn???t necessarily know how to react to, and build gameplay around that.
http://www.w3.org/ns/prov#wasQuotedFrom
  • mmgn.com