PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Even though all three textures are a different size, I am drawing them on top of the same quad (the scene) so it should not matter.You might want to call glEnable(GL_TEXTURE_2D); on each active texture unit, but I 99.9% sure you do not have to when you use shaders.The rea
http://www.w3.org/ns/prov#wasQuotedFrom
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